19
Nov

Game Jam! — Brunhilde and the Spiders from Mars

We entered a 48 game jam this weekend, hosted at the Hack Lab (http://hacklabnobo.wordpress.com/) in Boynton Beach. Many thanks to Alex & Mari who put it together! Dylan Engelman, Anthony Dreessen, Victor Vergara, and myself made up the team. Two artists, two programmers. Forty-eight hours. The theme was Sound & Time. Alex Earley, from Florida […]

17
Oct

Unity Tags At Runtime

If you check the older versions of my ‘MultiTag’ class I had a static method on it to test if a string passed in was a valid tag. This was to be used to validate tags, but because Unity has no way to get the list of known tags at runtime, I never really implemented […]

8
Oct

Playtesting and Steady-Progress

Where We’ve Been Developer meetups, playtesting, work, work, Unturned, work, work, beach, work!  Hi all, we’re not dead. We’ve attended a few more dev-meetups, did some local playtesting. Overall very fun, very helpful! We saw what people liked, what they didn’t. What made sense, what didn’t. We discovered things nowhere on the radar. I’d say the reaction to the game was on […]

Tag Selector & VariantReference Custom Inspector in Unity

I’ve been tinkering around with the custom inspectors a lot lately in Unity. Namely PropertyDrawers, which funny enough I have been calling “drawers” to date, as in the drawer of a dresser or bureau. I only this week realized it’s ‘draw-er’, like one who draws. There’s a few limitations to PropertyDrawers that I don’t like, […]

30
Aug

Facial Rig — Phoneme Home!

Hi all! This week I’ve been working on the player facial rig. Setting up bones, bone controls, jiggle bits for the hair, etc. We used a placeholder audio track to test phonemes, but I’m overall happy with the range of emotion achieved!   Model & Facial Rig We’re still hammering out some details regarding the player […]